6.1.1: Active QP/QVR
You're required to have an active QP and QVR so that Emergency Services are able to run your information. QP stands for 'Query Person' and QVR stands for 'Query Vehicle Registration'.
The process of creating a QP/QVR has been streamlined as much as possible but still requires some work from civilians. Please refer to the
QP/QVR Generator under Getting Started
6.1.2: Going off duty
You're required to be Off duty if playing as a civilian, you can go Off Duty by typing /offduty. Going /onduty as a civilian to access police abilities / tools is considered a Fail-RP offence.
/offduty
6.1.3: Off duty RP
There is no off duty role play. All players are either active as an emergency service or role playing as a civilian, no in between. The only exception to this rule is civilians with FRNZ pagers.
6.1.4: Interacting with Emergency Services
Civilians are bound by rules to create RP scenarios. Civs must RP with emergency services should they interact.
One call every hour is a fair expectation. If you are roleplaying in a group, the group only has to produce one call each hour also. A failure to create a scene or 111 call can, and will result in an NITRP infraction. Players are still allowed to explore areas outside of the AOP, within reason
6.1.5: Outside of AOP
Civilians are able to explore the island outside of AOP but are not to create any calls outside of AOP.
(Normal server rules still apply, however this will allow civs who need a break or want to do their own thing to take a breather or take time to find new interesting locations to create scenarios in future.)
6.2.1: Priorities
We use a priority system to ensure the police aren't overloaded with priority jobs that require a large police response.
The priority status is displayed on the bottom left of your screen, and will either display Inactive, Cooldown, or Priority.
When the status is either 'Cooldown' or 'Priority' and you do not currently hold the active 'Priority', you cannot do a priority job.
Examples include (but are not limited to):
Fleeing police
(You may flee from police on cooldown or during someone else's active priority on foot (Tactics to flee must not be excessive and within reason. Exploiting certain run styles & entering bodies of water which would require specialist Police resources)
The following actions are always a rule breach
- Present or using a firearm(HuntingRP within reason is allowed)
- Using a melee weapon to attack police or any player (Presenting/holding a melee weapon without attacking is permitted.)
- Enter a vehicle and continue to flee
- Getting back up and run after being tazed, sprayed, attacked by a dog or hit by a vehicle
- Attempt to flee/continue to flee from police while cuffed
- Shooting/attacking/stabbing/harming police
- Events that require a large scale police response (Hostage situations, barricaded subjects, kidnapping, etc)
If the status is 'Inactive', and you wish to do a priority, you may claim the priority status by using
/inp.
Once you have finished with your priority job, use
/cooldown to end the job.
6.2.2: Placing 111 calls
Creating
/111/
/105 calls is an important part of Civ RP. Before placing a
/111 call, check the bottom left-hand corner of your screen, and look for the 'Active Comms' display.
If Active Comms is not active for the department you wish to create a call for, use the
/111 command. The
/105 command can also be used for non-emergency police calls.
If the Active Comms section displays 'Call Taker', use the radio to connect to channel 4, and you will speak to a 111 call taker.
6.2.3: Restricted Civ RP
The following types of RP are restricted from being performed;
6.2.3.1: Anything sexual in nature
6.2.3.2: Playing a character under the age of 16
6.2.3.3: Being on the radio channel of emergency services (1.0-3.99)
6.2.3.4: Cop Baiting
6.2.3.5: Discriminatory RP (religion, gender, ethnicity, politics, etc)
6.2.3.6: Karen RP (Consistently requesting a supervisor, being extremely difficult, etc. Not fun for anyone)
6.2.3.7: The Glock, Bushmaster, Baton Launcher, M110, Taser, Taser10, Flashbang, OC Spray, Baton and Radar Gun are all considered police weapons, and can't be used by civs.
6.2.3.8: Mentally handicapped RP
6.2.3.9: Suicide/Self Harm/Depressed RP
6.2.3.10: Military / Military Police RP - Including overseas military/enforcement entities.
6.2.4: Specialized Scenes
The scenes listed below require approval from a Moderator+ before they are conducted to ensure smooth operation. Please
#create-a-ticket and provide an outline of your scene plan.
6.2.4.1: Any scenes involving the use of aircraft (such as helicopters or planes) for escaping from law enforcement.
6.2.4.2: Any commercial robbery involving four (4) or more civilians (e.g., banks or stores).
6.2.4.3: Situations where more than three (3) civilians are armed with firearms, the armed civilians must be decided upon before the prio begins. The civilians may not switch/change who has the weapons, upon death the civilians lose access to that armed member.
6.2.4.4: Scenes set in or including Cayo Perico or the 'Chatham Islands'.
6.2.4.5: Scenes where emergency services personnel are taken hostage.
6.2.4.6: Scenes involving ten (10) or more civilians.
6.2.4.7: Hitman/killing for hire RP
6.2.4.8: Stealing emergency vehicles
6.2.4.9: Acts of terror (Terrorism), Including bomb threats
6.2.4.10: Impersonation of Emergency Services RP
6.2.4.11: Escaping custody, running in cuffs or otherwise attempting to escape the custody of a police officer once they have cuffed you
6.2.4.12: Fake Hostages, all hostages are to fear for their life. They must not leave the building and then return to their "Captives"
6.2.4.13: All scenes where the police casualties will equal 50% or more. This includes both death and injuries.
6.2.4.14: All scenes intending on roleplaying as Corrections or Customs Officers / using the EUP
6.2.4.15: All Animal RP Scenes(CIV+ Only)